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D3D12DDI_DEVICE_FUNCS_CORE_0021-Struktur (d3d12umddi.h)

Gibt die wichtigsten Gerätefunktionen an.

Syntax

typedef struct D3D12DDI_DEVICE_FUNCS_CORE_0021 {
  PFND3D12DDI_CHECKFORMATSUPPORT                                   pfnCheckFormatSupport;
  PFND3D12DDI_CHECKMULTISAMPLEQUALITYLEVELS                        pfnCheckMultisampleQualityLevels;
  PFND3D12DDI_GETMIPPACKING                                        pfnGetMipPacking;
  PFND3D12DDI_CALCPRIVATEELEMENTLAYOUTSIZE_0010                    pfnCalcPrivateElementLayoutSize;
  PFND3D12DDI_CREATEELEMENTLAYOUT_0010                             pfnCreateElementLayout;
  PFND3D12DDI_DESTROYELEMENTLAYOUT                                 pfnDestroyElementLayout;
  PFND3D12DDI_CALCPRIVATEBLENDSTATESIZE_0010                       pfnCalcPrivateBlendStateSize;
  PFND3D12DDI_CREATEBLENDSTATE_0010                                pfnCreateBlendState;
  PFND3D12DDI_DESTROYBLENDSTATE                                    pfnDestroyBlendState;
  PFND3D12DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE_0010                pfnCalcPrivateDepthStencilStateSize;
  PFND3D12DDI_CREATEDEPTHSTENCILSTATE_0010                         pfnCreateDepthStencilState;
  PFND3D12DDI_DESTROYDEPTHSTENCILSTATE                             pfnDestroyDepthStencilState;
  PFND3D12DDI_CALCPRIVATERASTERIZERSTATESIZE_0010                  pfnCalcPrivateRasterizerStateSize;
  PFND3D12DDI_CREATERASTERIZERSTATE_0010                           pfnCreateRasterizerState;
  PFND3D12DDI_DESTROYRASTERIZERSTATE                               pfnDestroyRasterizerState;
  PFND3D12DDI_CALC_PRIVATE_SHADER_SIZE_0010                        pfnCalcPrivateShaderSize;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreateVertexShader;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreatePixelShader;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreateGeometryShader;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreateComputeShader;
  PFND3D12DDI_CALC_PRIVATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 pfnCalcPrivateGeometryShaderWithStreamOutput;
  PFND3D12DDI_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010       pfnCreateGeometryShaderWithStreamOutput;
  PFND3D12DDI_CALC_PRIVATE_SHADER_SIZE_0010                        pfnCalcPrivateTessellationShaderSize;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreateHullShader;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreateDomainShader;
  PFND3D12DDI_DESTROYSHADER                                        pfnDestroyShader;
  PFND3D12DDI_CALCPRIVATECOMMANDQUEUESIZE_0001                     pfnCalcPrivateCommandQueueSize;
  PFND3D12DDI_CREATECOMMANDQUEUE_0001                              pfnCreateCommandQueue;
  PFND3D12DDI_DESTROYCOMMANDQUEUE                                  pfnDestroyCommandQueue;
  PFND3D12DDI_CALCPRIVATECOMMANDALLOCATORSIZE                      pfnCalcPrivateCommandAllocatorSize;
  PFND3D12DDI_CREATECOMMANDALLOCATOR                               pfnCreateCommandAllocator;
  PFND3D12DDI_DESTROYCOMMANDALLOCATOR                              pfnDestroyCommandAllocator;
  PFND3D12DDI_RESETCOMMANDALLOCATOR                                pfnResetCommandAllocator;
  PFND3D12DDI_CALC_PRIVATE_PIPELINE_STATE_SIZE_0010                pfnCalcPrivatePipelineStateSize;
  PFND3D12DDI_CREATE_PIPELINE_STATE_0021                           pfnCreatePipelineState;
  PFND3D12DDI_DESTROY_PIPELINE_STATE                               pfnDestroyPipelineState;
  PFND3D12DDI_CALC_PRIVATE_COMMAND_LIST_SIZE_0001                  pfnCalcPrivateCommandListSize;
  PFND3D12DDI_CREATE_COMMAND_LIST_0001                             pfnCreateCommandList;
  PFND3D12DDI_DESTROYCOMMANDLIST                                   pfnDestroyCommandList;
  PFND3D12DDI_CALCPRIVATEFENCESIZE                                 pfnCalcPrivateFenceSize;
  PFND3D12DDI_CREATEFENCE                                          pfnCreateFence;
  PFND3D12DDI_DESTROYFENCE                                         pfnDestroyFence;
  PFND3D12DDI_CALC_PRIVATE_DESCRIPTOR_HEAP_SIZE_0001               pfnCalcPrivateDescriptorHeapSize;
  PFND3D12DDI_CREATE_DESCRIPTOR_HEAP_0001                          pfnCreateDescriptorHeap;
  PFND3D12DDI_DESTROY_DESCRIPTOR_HEAP                              pfnDestroyDescriptorHeap;
  PFND3D12DDI_GET_DESCRIPTOR_SIZE_IN_BYTES                         pfnGetDescriptorSizeInBytes;
  PFND3D12DDI_GET_CPU_DESCRIPTOR_HANDLE_FOR_HEAP_START             pfnGetCPUDescriptorHandleForHeapStart;
  PFND3D12DDI_GET_GPU_DESCRIPTOR_HANDLE_FOR_HEAP_START             pfnGetGPUDescriptorHandleForHeapStart;
  PFND3D12DDI_CREATE_SHADER_RESOURCE_VIEW_0002                     pfnCreateShaderResourceView;
  PFND3D12DDI_CREATE_CONSTANT_BUFFER_VIEW                          pfnCreateConstantBufferView;
  PFND3D12DDI_CREATE_SAMPLER                                       pfnCreateSampler;
  PFND3D12DDI_CREATE_UNORDERED_ACCESS_VIEW_0002                    pfnCreateUnorderedAccessView;
  PFND3D12DDI_CREATE_RENDER_TARGET_VIEW_0002                       pfnCreateRenderTargetView;
  PFND3D12DDI_CREATE_DEPTH_STENCIL_VIEW                            pfnCreateDepthStencilView;
  PFND3D12DDI_CALC_PRIVATE_ROOT_SIGNATURE_SIZE_0013                pfnCalcPrivateRootSignatureSize;
  PFND3D12DDI_CREATE_ROOT_SIGNATURE_0013                           pfnCreateRootSignature;
  PFND3D12DDI_DESTROY_ROOT_SIGNATURE                               pfnDestroyRootSignature;
  PFND3D12DDI_MAPHEAP                                              pfnMapHeap;
  PFND3D12DDI_UNMAPHEAP                                            pfnUnmapHeap;
  PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0003                 pfnCalcPrivateHeapAndResourceSizes;
  PFND3D12DDI_CREATEHEAPANDRESOURCE_0003                           pfnCreateHeapAndResource;
  PFND3D12DDI_DESTROYHEAPANDRESOURCE                               pfnDestroyHeapAndResource;
  PFND3D12DDI_MAKERESIDENT_0001                                    pfnMakeResident;
  PFND3D12DDI_EVICT2                                               pfnEvict;
  PFND3D12DDI_CALCPRIVATEOPENEDHEAPANDRESOURCESIZES_0003           pfnCalcPrivateOpenedHeapAndResourceSizes;
  PFND3D12DDI_OPENHEAPANDRESOURCE_0003                             pfnOpenHeapAndResource;
  PFND3D12DDI_COPY_DESCRIPTORS_0003                                pfnCopyDescriptors;
  PFND3D12DDI_COPY_DESCRIPTORS_SIMPLE_0003                         pfnCopyDescriptorsSimple;
  PFND3D12DDI_CALC_PRIVATE_QUERY_HEAP_SIZE_0001                    pfnCalcPrivateQueryHeapSize;
  PFND3D12DDI_CREATE_QUERY_HEAP_0001                               pfnCreateQueryHeap;
  PFND3D12DDI_DESTROY_QUERY_HEAP                                   pfnDestroyQueryHeap;
  PFND3D12DDI_CALC_PRIVATE_COMMAND_SIGNATURE_SIZE_0001             pfnCalcPrivateCommandSignatureSize;
  PFND3D12DDI_CREATE_COMMAND_SIGNATURE_0001                        pfnCreateCommandSignature;
  PFND3D12DDI_DESTROY_COMMAND_SIGNATURE                            pfnDestroyCommandSignature;
  PFND3D12DDI_CHECKRESOURCEVIRTUALADDRESS                          pfnCheckResourceVirtualAddress;
  PFND3D12DDI_CHECKRESOURCEALLOCATIONINFO_0003                     pfnCheckResourceAllocationInfo;
  PFND3D12DDI_CHECKSUBRESOURCEINFO                                 pfnCheckSubresourceInfo;
  PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO                 pfnCheckExistingResourceAllocationInfo;
  PFND3D12DDI_OFFERRESOURCES                                       pfnOfferResources;
  PFND3D12DDI_RECLAIMRESOURCES_0001                                pfnReclaimResources;
  PFND3D12DDI_GETIMPLICITPHYSICALADAPTERMASK                       pfnGetImplicitPhysicalAdapterMask;
  PFND3D12DDI_GET_PRESENT_PRIVATE_DRIVER_DATA_SIZE                 pfnGetPresentPrivateDriverDataSize;
  PFND3D12DDI_QUERY_NODE_MAP                                       pfnQueryNodeMap;
  PFND3D12DDI_RETRIEVE_SHADER_COMMENT_0003                         pfnRetrieveShaderComment;
  PFND3D12DDI_CHECKRESOURCEALLOCATIONHANDLE                        pfnCheckResourceAllocationHandle;
  PFND3D12DDI_CALC_PRIVATE_PIPELINE_LIBRARY_SIZE_0010              pfnCalcPrivatePipelineLibrarySize;
  PFND3D12DDI_CREATE_PIPELINE_LIBRARY_0010                         pfnCreatePipelineLibrary;
  PFND3D12DDI_DESTROY_PIPELINE_LIBRARY_0010                        pfnDestroyPipelineLibrary;
  PFND3D12DDI_ADD_PIPELINE_STATE_TO_LIBRARY_0010                   pfnAddPipelineStateToLibrary;
  PFND3D12DDI_CALC_SERIALIZED_LIBRARY_SIZE_0010                    pfnCalcSerializedLibrarySize;
  PFND3D12DDI_SERIALIZE_LIBRARY_0010                               pfnSerializeLibrary;
  PFND3D12DDI_GET_DEBUG_ALLOCATION_INFO_0014                       pfnGetDebugAllocationInfo;
} D3D12DDI_DEVICE_FUNCS_CORE_0021;

Member

pfnCheckFormatSupport

pfnCheckMultisampleQualityLevels

pfnGetMipPacking

pfnCalcPrivateElementLayoutSize

pfnCreateElementLayout

pfnDestroyElementLayout

pfnCalcPrivateBlendStateSize

pfnCreateBlendState

pfnDestroyBlendState

pfnCalcPrivateDepthStencilStateSize

pfnCreateDepthStencilState

pfnDestroyDepthStencilState

pfnCalcPrivateRasterizerStateSize

pfnCreateRasterizerState

pfnDestroyRasterizerState

pfnCalcPrivateShaderSize

pfnCreateVertexShader

pfnCreatePixelShader

pfnCreateGeometryShader

pfnCreateComputeShader

pfnCalcPrivateGeometryShaderWithStreamOutput

pfnCreateGeometryShaderWithStreamOutput

pfnCalcPrivateTessellationShaderSize

pfnCreateHullShader

pfnCreateDomainShader

pfnDestroyShader

pfnCalcPrivateCommandQueueSize

pfnCreateCommandQueue

pfnDestroyCommandQueue

pfnCalcPrivateCommandAllocatorSize

pfnCreateCommandAllocator

pfnDestroyCommandAllocator

pfnResetCommandAllocator

pfnCalcPrivatePipelineStateSize

Eine Rückruffunktion, die die Größe eines privaten Pipelinestatus berechnet.

pfnCreatePipelineState

Eine Rückruffunktion, die einen Pipelinestatus erstellt.

pfnDestroyPipelineState

Eine Rückruffunktion, die einen Pipelinestatus zerstört.

pfnCalcPrivateCommandListSize

pfnCreateCommandList

pfnDestroyCommandList

pfnCalcPrivateFenceSize

pfnCreateFence

pfnDestroyFence

pfnCalcPrivateDescriptorHeapSize

pfnCreateDescriptorHeap

pfnDestroyDescriptorHeap

pfnGetDescriptorSizeInBytes

pfnGetCPUDescriptorHandleForHeapStart

pfnGetGPUDescriptorHandleForHeapStart

pfnCreateShaderResourceView

pfnCreateConstantBufferView

pfnCreateSampler

pfnCreateUnorderedAccessView

pfnCreateRenderTargetView

pfnCreateDepthStencilView

pfnCalcPrivateRootSignatureSize

pfnCreateRootSignature

pfnDestroyRootSignature

pfnMapHeap

pfnUnmapHeap

pfnCalcPrivateHeapAndResourceSizes

pfnCreateHeapAndResource

pfnDestroyHeapAndResource

pfnMakeResident

pfnEvict

pfnCalcPrivateOpenedHeapAndResourceSizes

pfnOpenHeapAndResource

pfnCopyDescriptors

pfnCopyDescriptorsSimple

pfnCalcPrivateQueryHeapSize

pfnCreateQueryHeap

pfnDestroyQueryHeap

pfnCalcPrivateCommandSignatureSize

pfnCreateCommandSignature

pfnDestroyCommandSignature

pfnCheckResourceVirtualAddress

pfnCheckResourceAllocationInfo

pfnCheckSubresourceInfo

pfnCheckExistingResourceAllocationInfo

pfnOfferResources

pfnReclaimResources

pfnGetImplicitPhysicalAdapterMask

pfnGetPresentPrivateDriverDataSize

pfnQueryNodeMap

pfnRetrieveShaderComment

pfnCheckResourceAllocationHandle

pfnCalcPrivatePipelineLibrarySize

pfnCreatePipelineLibrary

pfnDestroyPipelineLibrary

pfnAddPipelineStateToLibrary

pfnCalcSerializedLibrarySize

pfnSerializeLibrary

pfnGetDebugAllocationInfo

Anforderungen

Anforderung Wert
Header d3d12umddi.h (include D3d12umddi.h)