D3D12DDI_GRAPHICS_STATES-Enumeration (d3d12umddi.h)
Gibt den Grafikzustand an.
Syntax
typedef enum D3D12DDI_GRAPHICS_STATES {
D3D12DDI_GRAPHICS_STATE_NONE,
D3D12DDI_GRAPHICS_STATE_IA_VERTEX_BUFFERS,
D3D12DDI_GRAPHICS_STATE_IA_INDEX_BUFFER,
D3D12DDI_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY,
D3D12DDI_GRAPHICS_STATE_DESCRIPTOR_HEAP,
D3D12DDI_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE,
D3D12DDI_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE,
D3D12DDI_GRAPHICS_STATE_RS_VIEWPORTS,
D3D12DDI_GRAPHICS_STATE_RS_SCISSOR_RECTS,
D3D12DDI_GRAPHICS_STATE_PREDICATION,
D3D12DDI_GRAPHICS_STATE_OM_RENDER_TARGETS,
D3D12DDI_GRAPHICS_STATE_OM_STENCIL_REF,
D3D12DDI_GRAPHICS_STATE_OM_BLEND_FACTOR,
D3D12DDI_GRAPHICS_STATE_PIPELINE_STATE,
D3D12DDI_GRAPHICS_STATE_SO_TARGETS,
D3D12DDI_GRAPHICS_STATE_OM_DEPTH_BOUNDS,
D3D12DDI_GRAPHICS_STATE_SAMPLE_POSITIONS,
D3D12DDI_GRAPHICS_STATE_VIEW_INSTANCE_MASK
} ;
Konstanten
D3D12DDI_GRAPHICS_STATE_NONE Keine. |
D3D12DDI_GRAPHICS_STATE_IA_VERTEX_BUFFERS Eingabe-Assembler-Vertexpuffer. |
D3D12DDI_GRAPHICS_STATE_IA_INDEX_BUFFER Eingabe-Assembler-Vertexpuffer. |
D3D12DDI_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY Primitive Topologie des Eingabeassemators. |
D3D12DDI_GRAPHICS_STATE_DESCRIPTOR_HEAP Deskriptor heap. |
D3D12DDI_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE Grafikstammsignatur. |
D3D12DDI_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE Computestammsignatur. |
D3D12DDI_GRAPHICS_STATE_RS_VIEWPORTS Rasterizer-Stage-Viewports. |
D3D12DDI_GRAPHICS_STATE_RS_SCISSOR_RECTS Scissor_rectangles der Rasterungsphase. |
D3D12DDI_GRAPHICS_STATE_PREDICATION Prädication. |
D3D12DDI_GRAPHICS_STATE_OM_RENDER_TARGETS Ausgabefusionsrenderziele. |
D3D12DDI_GRAPHICS_STATE_OM_STENCIL_REF Referenz zu Ausgabefusionsschablonen. |
D3D12DDI_GRAPHICS_STATE_OM_BLEND_FACTOR Output Merger Blend Factor. |
D3D12DDI_GRAPHICS_STATE_PIPELINE_STATE Pipelinestatus. |
D3D12DDI_GRAPHICS_STATE_SO_TARGETS Stream Ausgabeziele. |
D3D12DDI_GRAPHICS_STATE_OM_DEPTH_BOUNDS Tiefengrenzen für Die Ausgabezusammenführung. |
D3D12DDI_GRAPHICS_STATE_SAMPLE_POSITIONS Beispielpositionen. |
D3D12DDI_GRAPHICS_STATE_VIEW_INSTANCE_MASK Instance Maske anzeigen. |
Anforderungen
Anforderung | Wert |
---|---|
Unterstützte Mindestversion (Client) | Windows 10, Version 1809 |
Kopfzeile | d3d12umddi.h |