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D3D12DDI_GRAPHICS_STATES-Enumeration (d3d12umddi.h)

Gibt den Grafikzustand an.

Syntax

typedef enum D3D12DDI_GRAPHICS_STATES {
  D3D12DDI_GRAPHICS_STATE_NONE,
  D3D12DDI_GRAPHICS_STATE_IA_VERTEX_BUFFERS,
  D3D12DDI_GRAPHICS_STATE_IA_INDEX_BUFFER,
  D3D12DDI_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY,
  D3D12DDI_GRAPHICS_STATE_DESCRIPTOR_HEAP,
  D3D12DDI_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE,
  D3D12DDI_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE,
  D3D12DDI_GRAPHICS_STATE_RS_VIEWPORTS,
  D3D12DDI_GRAPHICS_STATE_RS_SCISSOR_RECTS,
  D3D12DDI_GRAPHICS_STATE_PREDICATION,
  D3D12DDI_GRAPHICS_STATE_OM_RENDER_TARGETS,
  D3D12DDI_GRAPHICS_STATE_OM_STENCIL_REF,
  D3D12DDI_GRAPHICS_STATE_OM_BLEND_FACTOR,
  D3D12DDI_GRAPHICS_STATE_PIPELINE_STATE,
  D3D12DDI_GRAPHICS_STATE_SO_TARGETS,
  D3D12DDI_GRAPHICS_STATE_OM_DEPTH_BOUNDS,
  D3D12DDI_GRAPHICS_STATE_SAMPLE_POSITIONS,
  D3D12DDI_GRAPHICS_STATE_VIEW_INSTANCE_MASK
} ;

Konstanten

 
D3D12DDI_GRAPHICS_STATE_NONE
Keine.
D3D12DDI_GRAPHICS_STATE_IA_VERTEX_BUFFERS
Eingabe-Assembler-Vertexpuffer.
D3D12DDI_GRAPHICS_STATE_IA_INDEX_BUFFER
Eingabe-Assembler-Vertexpuffer.
D3D12DDI_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY
Primitive Topologie des Eingabeassemators.
D3D12DDI_GRAPHICS_STATE_DESCRIPTOR_HEAP
Deskriptor heap.
D3D12DDI_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE
Grafikstammsignatur.
D3D12DDI_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE
Computestammsignatur.
D3D12DDI_GRAPHICS_STATE_RS_VIEWPORTS
Rasterizer-Stage-Viewports.
D3D12DDI_GRAPHICS_STATE_RS_SCISSOR_RECTS
Scissor_rectangles der Rasterungsphase.
D3D12DDI_GRAPHICS_STATE_PREDICATION
Prädication.
D3D12DDI_GRAPHICS_STATE_OM_RENDER_TARGETS
Ausgabefusionsrenderziele.
D3D12DDI_GRAPHICS_STATE_OM_STENCIL_REF
Referenz zu Ausgabefusionsschablonen.
D3D12DDI_GRAPHICS_STATE_OM_BLEND_FACTOR
Output Merger Blend Factor.
D3D12DDI_GRAPHICS_STATE_PIPELINE_STATE
Pipelinestatus.
D3D12DDI_GRAPHICS_STATE_SO_TARGETS
Stream Ausgabeziele.
D3D12DDI_GRAPHICS_STATE_OM_DEPTH_BOUNDS
Tiefengrenzen für Die Ausgabezusammenführung.
D3D12DDI_GRAPHICS_STATE_SAMPLE_POSITIONS
Beispielpositionen.
D3D12DDI_GRAPHICS_STATE_VIEW_INSTANCE_MASK
Instance Maske anzeigen.

Anforderungen

Anforderung Wert
Unterstützte Mindestversion (Client) Windows 10, Version 1809
Kopfzeile d3d12umddi.h