PlayToConnection.StateChanged Ereignis
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Tritt auf, wenn sich der Zustand der Verbindung "Wiedergabe auf" geändert hat.
/// [add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, Windows.Foundation.UniversalApiContract)]
/// [remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, Windows.Foundation.UniversalApiContract)]
// Register
event_token StateChanged(TypedEventHandler<PlayToConnection, PlayToConnectionStateChangedEventArgs const&> const& handler) const;
// Revoke with event_token
void StateChanged(event_token const* cookie) const;
// Revoke with event_revoker
PlayToConnection::StateChanged_revoker StateChanged(auto_revoke_t, TypedEventHandler<PlayToConnection, PlayToConnectionStateChangedEventArgs const&> const& handler) const;
/// [add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
/// [remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
// Register
event_token StateChanged(TypedEventHandler<PlayToConnection, PlayToConnectionStateChangedEventArgs const&> const& handler) const;
// Revoke with event_token
void StateChanged(event_token const* cookie) const;
// Revoke with event_revoker
PlayToConnection::StateChanged_revoker StateChanged(auto_revoke_t, TypedEventHandler<PlayToConnection, PlayToConnectionStateChangedEventArgs const&> const& handler) const;
[add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, typeof(Windows.Foundation.UniversalApiContract))]
[remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, typeof(Windows.Foundation.UniversalApiContract))]
public event TypedEventHandler<PlayToConnection,PlayToConnectionStateChangedEventArgs> StateChanged;
[add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
[remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
public event TypedEventHandler<PlayToConnection,PlayToConnectionStateChangedEventArgs> StateChanged;
function onStateChanged(eventArgs) { /* Your code */ }
playToConnection.addEventListener("statechanged", onStateChanged);
playToConnection.removeEventListener("statechanged", onStateChanged);
- or -
playToConnection.onstatechanged = onStateChanged;
Public Custom Event StateChanged As TypedEventHandler(Of PlayToConnection, PlayToConnectionStateChangedEventArgs)
Ereignistyp
- Attribute