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IDirect3DMobileDevice::SetCurrentTexturePalette (Windows CE 5.0)

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This method sets the current texture palette.

HRESULT SetCurrentTexturePalette(  UINT PaletteNumber);

Parameters

  • PaletteNumber
    [in] Value that specifies the texture palette to set as the current texture palette.

Return Values

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

A single logical palette is associated with the device, and is shared by all texture stages.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobileDevice

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