IDirect3DMobileDevice::GetTexture (Windows CE 5.0)
This method retrieves a texture assigned to a stage for a device.
HRESULT GetTexture( DWORD Stage, IDirect3DMobileBaseTexture** ppTexture);
Parameters
- Stage
[in] Stage identifier of the texture to retrieve. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7. - ppTexture
[out] Address of a pointer to an IDirect3DMobileBaseTexture interface that represents the returned texture.
Return Values
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Remarks
Calling this method will increase the internal reference count on the IDirect3DMobileTexture interface. Failure to call IUnknown::Release when finished using this IDirect3DMobileTexture interface results in a memory leak.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.
See Also
IDirect3DMobileDevice | IDirect3DMobileBaseTexture
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