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D3DM_MAKE_RSVALUE (Windows CE 5.0)

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This macro is used to convert values to the ULONG type. It does not change the numerical value of the input parameter. This macro is useful for creating render state values.

#define D3DM_MAKE_RSVALUE(Value) (*(ULONG *)(&(Value)))

Parameters

  • Value
    The value to convert to a render state value.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Macros

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