D3DMPOOL (Windows CE 5.0)
This enumeration provides values that describe the memory pools for allocating Direct3D Mobile resources.
typedef enum _D3DMPOOL { D3DMPOOL_VIDEOMEM = 0, D3DMPOOL_SYSTEMMEM = 1, D3DMPOOL_MANAGED = 2, D3DMPOOL_FORCE_ULONG = 0x7fffffff,} D3DMPOOL;
Elements
- D3DMPOOL_VIDEOMEM
Indicates that the memory pool is in a local memory store that is attached directly to the device. - D3DMPOOL_SYSTEMMEM
Indicates that the memory pool is in the device's main memory. - D3DMPOOL_MANAGED
Indicates that the device supports both video memory and system memory, and that the memory pool is a combination of the two types. - D3DMPOOL_FORCE_ULONG
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.
See Also
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