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D3DMPOOL (Windows CE 5.0)

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This enumeration provides values that describe the memory pools for allocating Direct3D Mobile resources.

typedef enum _D3DMPOOL {  D3DMPOOL_VIDEOMEM    = 0,  D3DMPOOL_SYSTEMMEM   = 1,  D3DMPOOL_MANAGED     = 2,  D3DMPOOL_FORCE_ULONG = 0x7fffffff,} D3DMPOOL;

Elements

  • D3DMPOOL_VIDEOMEM
    Indicates that the memory pool is in a local memory store that is attached directly to the device.
  • D3DMPOOL_SYSTEMMEM
    Indicates that the memory pool is in the device's main memory.
  • D3DMPOOL_MANAGED
    Indicates that the device supports both video memory and system memory, and that the memory pool is a combination of the two types.
  • D3DMPOOL_FORCE_ULONG
    Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Enumerations

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