D3DMMATRIX (Windows CE 5.0)
This structure describes a matrix.
typedef struct _D3DMMATRIX { union { struct { D3DMVALUE _11, _12, _13, _14; D3DMVALUE _21, _22, _23, _24; D3DMVALUE _31, _32, _33, _34; D3DMVALUE _41, _42, _43, _44; }; D3DMVALUE m[4][4]; };} D3DMMATRIX;
Members
- _11, _12, through _44
These 16 members correspond to individual floating-point values in a 4 x 4 matrix. - m
A 4 x 4 array of floating-point values containing the contents of a 4 x 4 matrix.
Remarks
In Microsoft® Direct3D Mobile®, the _34 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by 1, instead.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.
See Also
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