D3DMCULL (Windows CE 5.0)
This enumeration defines the possible values for the D3DMRS_CULLMODE render state. For more information, see D3DMRENDERSTATETYPE.
typedef enum _D3DMCULL { D3DMCULL_NONE = 1, D3DMCULL_CW = 2, D3DMCULL_CCW = 3, D3DMCULL_FORCE_ULONG = 0x7fffffff,} D3DMCULL;
Elements
- D3DMCULL_NONE
Indicates that no culling is performed and all primitives are passed through the transformation pipeline. - D3DMCULL_CW
Indicates that primitives with a clockwise winding order are culled and not passed through the transformation pipeline. - D3DMCULL_CCW
Indicates that primitives with counter-clockwise winding order are culled and not passed through the transformation pipeline. - D3DMCULL_FORCE_ULONG
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.
See Also
Direct3D Mobile Enumerations | D3DMRENDERSTATETYPE | Back-Face Culling
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