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Texture Maps (Windows CE 5.0)

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In Microsoft® Direct3D® Mobile, texture maps are collections of surfaces that make up a mipmap. Single-level textures are handled as if they were a special case of mipmap.

When the middleware needs to create a texture map level, which is a single level of a mipmap, it sends the driver the usual call to D3DM_CreateSurface, but with the D3DM_CREATESURFACE_DATA->SurfaceType member set to D3DMRTYPE_TEXTURE. The description of the texture map level that needs to be created is contained within the D3DMTEXTURE_DESC structure, which the pTextureDesc parameter points to. In all other aspects, texture map level creation is the same as surface creation.

See Also

Resources in Direct3D Mobile Drivers

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