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D3DM_COPYRECT (Windows CE 5.0)

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This structure contains the contents of the D3DMOP_COPYRECT command token (see D3DM_OPERATION), which instructs the driver to copy pixel data from one surface to another.

typedef struct _D3DM_COPYRECT {  ULONG SourceSurf;  RECT  SourceRect;  ULONG DestSurf;  POINT DestPoint;} D3DM_COPYRECT, * LPD3DM_COPYRECT;

Members

  • SourceSurf
    A ULONG value that specifies the source surface for the copy operation.
  • SourceRect
    A RECT structure that defines the portion of the source surface that the driver should copy.
  • DestSurf
    A ULONG value that specifies the destination surface for the copy operation.
  • DestPoint
    A POINT structure that specifies the location on the destination surface that the upper left corner of the rectangle should be mapped to.

Requirements

OS Versions: Windows CE 5.0
Header: D3dmddk.h.

See Also

Direct3D Mobile Driver Structures | RECT | POINT

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