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CFont::CreateFont

Initializes a CFont object with the specified characteristics.

BOOL CreateFont( 
   int nHeight, 
   int nWidth, 
   int nEscapement, 
   int nOrientation, 
   int nWeight, 
   BYTE bItalic, 
   BYTE bUnderline, 
   BYTE cStrikeOut, 
   BYTE nCharSet, 
   BYTE nOutPrecision, 
   BYTE nClipPrecision, 
   BYTE nQuality, 
   BYTE nPitchAndFamily, 
   LPCTSTR lpszFacename  
);

Parameters

  • nHeight
    Specifies the desired height (in logical units) of the font. See the lfHeight member of the LOGFONTstructure in the Windows SDK for a description. The absolute value of nHeight must not exceed 16,384 device units after it is converted. For all height comparisons, the font mapper looks for the largest font that does not exceed the requested size or the smallest font if all the fonts exceed the requested size.

  • nWidth
    Specifies the average width (in logical units) of characters in the font. If nWidth is 0, the aspect ratio of the device will be matched against the digitization aspect ratio of the available fonts to find the closest match, which is determined by the absolute value of the difference.

  • nEscapement
    Specifies the angle (in 0.1-degree units) between the escapement vector and the x-axis of the display surface. The escapement vector is the line through the origins of the first and last characters on a line. The angle is measured counterclockwise from the x-axis. See the lfEscapement member in the LOGFONT structure in the Windows SDK for more information.

  • nOrientation
    Specifies the angle (in 0.1-degree units) between the baseline of a character and the x-axis. The angle is measured counterclockwise from the x-axis for coordinate systems in which the y-direction is down and clockwise from the x-axis for coordinate systems in which the y-direction is up.

  • nWeight
    Specifies the font weight (in inked pixels per 1000). See the lfWeight member in the LOGFONT structure in the Windows SDK for more information. The described values are approximate; the actual appearance depends on the typeface. Some fonts have only FW_NORMAL, FW_REGULAR, and FW_BOLD weights. If FW_DONTCARE is specified, a default weight is used.

  • bItalic
    Specifies whether the font is italic.

  • bUnderline
    Specifies whether the font is underlined.

  • cStrikeOut
    Specifies whether characters in the font are struck out. Specifies a strikeout font if set to a nonzero value.

  • nCharSet
    Specifies the font's character setSee the lfCharSet member in the LOGFONT structure in the Windows SDK for a list of values.

    The OEM character set is system-dependent.

    Fonts with other character sets may exist in the system. An application that uses a font with an unknown character set must not attempt to translate or interpret strings that are to be rendered with that font. Instead, the strings should be passed directly to the output device driver.

    The font mapper does not use the DEFAULT_CHARSET value. An application can use this value to allow the name and size of a font to fully describe the logical font. If a font with the specified name does not exist, a font from any character set can be substituted for the specified font. To avoid unexpected results, applications should use the DEFAULT_CHARSET value sparingly.

  • nOutPrecision
    Specifies the desired output precision. The output precision defines how closely the output must match the requested font's height, width, character orientation, escapement, and pitch. See the lfOutPrecision member in the LOGFONT structure in the Windows SDK for a list of values and more information.

  • nClipPrecision
    Specifies the desired clipping precision. The clipping precision defines how to clip characters that are partially outside the clipping region. See the lfClipPrecision member in the LOGFONT structure in the Windows SDK for a list of values.

    To use an embedded read-only font, an application must specify CLIP_ENCAPSULATE.

    To achieve consistent rotation of device, TrueType, and vector fonts, an application can use the OR operator to combine the CLIP_LH_ANGLES value with any of the other nClipPrecision values. If the CLIP_LH_ANGLES bit is set, the rotation for all fonts depends on whether the orientation of the coordinate system is left-handed or right-handed. (For more information about the orientation of coordinate systems, see the description of the nOrientation parameter.) If CLIP_LH_ANGLES is not set, device fonts always rotate counterclockwise, but the rotation of other fonts is dependent on the orientation of the coordinate system.

  • nQuality
    Specifies the font's output quality, which defines how carefully the GDI must attempt to match the logical-font attributes to those of an actual physical font. See the lfQuality member in the LOGFONT structure in the Windows SDK for a list of values.

  • nPitchAndFamily
    Specifies the pitch and family of the font. See the lfPitchAndFamily member in the LOGFONT structure in the Windows SDK for a list of values and more information.

  • lpszFacename
    A CString or pointer to a null-terminated string that specifies the typeface name of the font. The length of this string must not exceed 30 characters. The Windows EnumFontFamilies function can be used to enumerate all currently available fonts. If lpszFacename is NULL, the GDI uses a device-independent typeface.

Return Value

Nonzero if successful; otherwise 0.

Remarks

The font can subsequently be selected as the font for any device context.

The CreateFont function does not create a new Windows GDI font. It merely selects the closest match from the physical fonts available to the GDI.

Applications can use the default settings for most parameters when creating a logical font. The parameters that should always be given specific values are nHeight and lpszFacename. If nHeight and lpszFacename are not set by the application, the logical font that is created is device-dependent.

When you finish with the CFont object created by the CreateFont function, use CDC::SelectObject to select a different font into the device context, then delete the CFont object that is no longer needed.

Example

// The code fragment shows how to create a font object, 
// select the font object into a DC (device context) for text 
// drawing, and finally delete the font object. 

// Initializes a CFont object with the specified characteristics. 
CFont font;
VERIFY(font.CreateFont(
   12,                        // nHeight
   0,                         // nWidth
   0,                         // nEscapement
   0,                         // nOrientation
   FW_NORMAL,                 // nWeight
   FALSE,                     // bItalic
   FALSE,                     // bUnderline
   0,                         // cStrikeOut
   ANSI_CHARSET,              // nCharSet
   OUT_DEFAULT_PRECIS,        // nOutPrecision
   CLIP_DEFAULT_PRECIS,       // nClipPrecision
   DEFAULT_QUALITY,           // nQuality
   DEFAULT_PITCH | FF_SWISS,  // nPitchAndFamily
   _T("Arial")));                 // lpszFacename 

// Do something with the font just created...
CClientDC dc(this);  
CFont* def_font = dc.SelectObject(&font);
dc.TextOut(5, 5, _T("Hello"), 5);
dc.SelectObject(def_font);

// Done with the font.  Delete the font object.
font.DeleteObject(); 

Requirements

Header: afxwin.h

See Also

Reference

CFont Class

Hierarchy Chart

CFont::CreateFontIndirect

CFont::CreatePointFont

CreateFont

EnumFontFamilies

EnumFonts

LOGFONT