IVsFindTarget.GetFindState Method
Determines the state of a previous Find operation.
Namespace: Microsoft.VisualStudio.TextManager.Interop
Assembly: Microsoft.VisualStudio.TextManager.Interop (in Microsoft.VisualStudio.TextManager.Interop.dll)
Syntax
'Declaration
Function GetFindState ( _
<OutAttribute> ByRef ppunk As Object _
) As Integer
'Usage
Dim instance As IVsFindTarget
Dim ppunk As Object
Dim returnValue As Integer
returnValue = instance.GetFindState(ppunk)
int GetFindState(
out Object ppunk
)
int GetFindState(
[OutAttribute] Object^% ppunk
)
abstract GetFindState :
ppunk:Object byref -> int
function GetFindState(
ppunk : Object
) : int
Parameters
- ppunk
Type: System.Object%
[out, retval] Pointer to IUnknown.
Return Value
Type: System.Int32
If the method succeeds, it returns S_OK. If it fails, it returns an error code.
Remarks
COM Signature
From textmgr.idl:
HRESULT IVsFindTarget::GetFindState(
[out, retval] IUnknown **ppunk
);
Find state is an opaque object held on behalf of the find engine.
Examples
A C++ class in VS can use a smart pointer, or use the following code to manage the Find state
// Declare the following member
IUnknown * m_pUnkFindState;
// In constructor's member-initialization-list:
m_pUnkFindState(NULL)
// In destructor or ATL FinalRelease():
if (m_pUnkFindState)
{
m_pUnkFindState->Release();
m_pUnkFindState = NULL;
}
//
// method implementations
//
HRESULT MyClass::SetFindState (IUnknown * punk)
{
if (m_pUnkFindState)
{
m_pUnkFindState->Release();
m_pUnkFindState = NULL;
}
if (punk)
{
punk->AddRef();
m_pUnkFindState = punk;
}
return S_OK;
}
HRESULT MyClass::GetFindState (IUnknown **ppunk)
{
*ppunk = m_pUnkFindState;
if (m_pUnkFindState)
m_pUnkFindState->AddRef();
return S_OK;
}
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.