Beispiel für ein C-Multithreadprogramm
Aktualisiert: November 2007
Bei Bounce.c handelt es sich um ein Beispiel für ein Multithreadprogramm, von dem bei jeder Eingabe des Buchstabens a bzw. A ein neuer Thread erstellt wird. Bei jedem Thread bewegt sich ein lachendes Gesicht in einer anderen Farbe über den Bildschirm. Es können bis zu 32 Threads erstellt werden. Die reguläre Beendung des Programms erfolgt, wenn der Buchstabe q bzw. Q eingegeben wird. Informationen über die Kompilierung und Bindung von Bounce.c finden Sie unter Kompilieren und Binden von Multithreadprogrammen.
Beispiel
Code
// sample_multithread_c_program.c
// compile with: /c
//
// Bounce - Creates a new thread each time the letter 'a' is typed.
// Each thread bounces a happy face of a different color around
// the screen. All threads are terminated when the letter 'Q' is
// entered.
//
#include <windows.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <conio.h>
#include <process.h>
#define MAX_THREADS 32
// The function getrandom returns a random number between
// min and max, which must be in integer range.
#define getrandom( min, max ) (SHORT)((rand() % (int)(((max) + 1) - \
(min))) + (min))
int main( void ); // Thread 1: main
void KbdFunc( void ); // Keyboard input, thread dispatch
void BounceProc( void * MyID ); // Threads 2 to n: display
void ClearScreen( void ); // Screen clear
void ShutDown( void ); // Program shutdown
void WriteTitle( int ThreadNum ); // Display title bar information
HANDLE hConsoleOut; // Handle to the console
HANDLE hRunMutex; // "Keep Running" mutex
HANDLE hScreenMutex; // "Screen update" mutex
int ThreadNr; // Number of threads started
CONSOLE_SCREEN_BUFFER_INFO csbiInfo; // Console information
int main() // Thread One
{
// Get display screen information & clear the screen.
hConsoleOut = GetStdHandle( STD_OUTPUT_HANDLE );
GetConsoleScreenBufferInfo( hConsoleOut, &csbiInfo );
ClearScreen();
WriteTitle( 0 );
// Create the mutexes and reset thread count.
hScreenMutex = CreateMutex( NULL, FALSE, NULL ); // Cleared
hRunMutex = CreateMutex( NULL, TRUE, NULL ); // Set
ThreadNr = 0;
// Start waiting for keyboard input to dispatch threads or exit.
KbdFunc();
// All threads done. Clean up handles.
CloseHandle( hScreenMutex );
CloseHandle( hRunMutex );
CloseHandle( hConsoleOut );
}
void ShutDown( void ) // Shut down threads
{
while ( ThreadNr > 0 )
{
// Tell thread to die and record its death.
ReleaseMutex( hRunMutex );
ThreadNr--;
}
// Clean up display when done
WaitForSingleObject( hScreenMutex, INFINITE );
ClearScreen();
}
void KbdFunc( void ) // Dispatch and count threads.
{
int KeyInfo;
do
{
KeyInfo = _getch();
if ( tolower( KeyInfo ) == 'a' &&
ThreadNr < MAX_THREADS )
{
ThreadNr++;
_beginthread( BounceProc, 0, &ThreadNr );
WriteTitle( ThreadNr );
}
} while( tolower( KeyInfo ) != 'q' );
ShutDown();
}
void BounceProc( void *pMyID )
{
char MyCell, OldCell;
WORD MyAttrib, OldAttrib;
char BlankCell = 0x20;
COORD Coords, Delta;
COORD Old = {0,0};
DWORD Dummy;
char *MyID = (char*)pMyID;
// Generate update increments and initial
// display coordinates.
srand( (unsigned int) *MyID * 3 );
Coords.X = getrandom( 0, csbiInfo.dwSize.X - 1 );
Coords.Y = getrandom( 0, csbiInfo.dwSize.Y - 1 );
Delta.X = getrandom( -3, 3 );
Delta.Y = getrandom( -3, 3 );
// Set up "happy face" & generate color
// attribute from thread number.
if( *MyID > 16)
MyCell = 0x01; // outline face
else
MyCell = 0x02; // solid face
MyAttrib = *MyID & 0x0F; // force black background
do
{
// Wait for display to be available, then lock it.
WaitForSingleObject( hScreenMutex, INFINITE );
// If we still occupy the old screen position, blank it out.
ReadConsoleOutputCharacter( hConsoleOut, &OldCell, 1,
Old, &Dummy );
ReadConsoleOutputAttribute( hConsoleOut, &OldAttrib, 1,
Old, &Dummy );
if (( OldCell == MyCell ) && (OldAttrib == MyAttrib))
WriteConsoleOutputCharacter( hConsoleOut, &BlankCell, 1,
Old, &Dummy );
// Draw new face, then clear screen lock
WriteConsoleOutputCharacter( hConsoleOut, &MyCell, 1,
Coords, &Dummy );
WriteConsoleOutputAttribute( hConsoleOut, &MyAttrib, 1,
Coords, &Dummy );
ReleaseMutex( hScreenMutex );
// Increment the coordinates for next placement of the block.
Old.X = Coords.X;
Old.Y = Coords.Y;
Coords.X += Delta.X;
Coords.Y += Delta.Y;
// If we are about to go off the screen, reverse direction
if( Coords.X < 0 || Coords.X >= csbiInfo.dwSize.X )
{
Delta.X = -Delta.X;
Beep( 400, 50 );
}
if( Coords.Y < 0 || Coords.Y > csbiInfo.dwSize.Y )
{
Delta.Y = -Delta.Y;
Beep( 600, 50 );
}
}
// Repeat while RunMutex is still taken.
while ( WaitForSingleObject( hRunMutex, 75L ) == WAIT_TIMEOUT );
}
void WriteTitle( int ThreadNum )
{
enum {
sizeOfNThreadMsg = 80
};
char NThreadMsg[sizeOfNThreadMsg];
sprintf_s( NThreadMsg, sizeOfNThreadMsg,
"Threads running: %02d. Press 'A' "
"to start a thread,'Q' to quit.", ThreadNum );
SetConsoleTitle( NThreadMsg );
}
void ClearScreen( void )
{
DWORD dummy;
COORD Home = { 0, 0 };
FillConsoleOutputCharacter( hConsoleOut, ' ',
csbiInfo.dwSize.X * csbiInfo.dwSize.Y,
Home, &dummy );
}
Eingabe
a
q