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Gewusst wie: Codieren und Decodieren eines JPEG-Bilds

In den folgenden Beispielen wird gezeigt, wie Sie ein JPEG-Bild mithilfe der spezifischen JpegBitmapDecoder- und JpegBitmapEncoder-Objekte decodieren und codieren.

Beispiel

Dieses Beispiel zeigt, wie Sie ein JPEG-Bild mit einem JpegBitmapDecoder-Objekt aus einem FileStream-Objekt decodieren.

' Open a Stream and decode a JPEG image
Dim imageStreamSource As New FileStream("tulipfarm.jpg", FileMode.Open, FileAccess.Read, FileShare.Read)
Dim decoder As New JpegBitmapDecoder(imageStreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default)
Dim bitmapSource As BitmapSource = decoder.Frames(0)

' Draw the Image
Dim myImage As New Image()
myImage.Source = bitmapSource
myImage.Stretch = Stretch.None
myImage.Margin = New Thickness(20)

// Open a Stream and decode a JPEG image
Stream imageStreamSource = new FileStream("tulipfarm.jpg", FileMode.Open, FileAccess.Read, FileShare.Read);
JpegBitmapDecoder decoder = new JpegBitmapDecoder(imageStreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
BitmapSource bitmapSource = decoder.Frames[0];

// Draw the Image
Image myImage = new Image();
myImage.Source = bitmapSource;
myImage.Stretch = Stretch.None;
myImage.Margin = new Thickness(20);
// Open a Stream and decode a JPEG image
Stream^ imageStreamSource = gcnew FileStream("tulipfarm.jpg", FileMode::Open, FileAccess::Read, FileShare::Read);
JpegBitmapDecoder^ decoder = gcnew JpegBitmapDecoder(imageStreamSource, BitmapCreateOptions::PreservePixelFormat, BitmapCacheOption::Default);
BitmapSource^ bitmapSource = decoder->Frames[0];

// Draw the Image
Image^ myImage = gcnew Image();
myImage->Source = bitmapSource;
myImage->Stretch = Stretch::None;
myImage->Margin = System::Windows::Thickness(20);

Dieses Beispiel zeigt, wie Sie eine BitmapSource in ein JPEG-Bild codieren, indem Sie einen JpegBitmapEncoder verwenden.

Dim width As Integer = 128
Dim height As Integer = width
Dim stride As Integer = CType(width / 8, Integer)
Dim pixels(height * stride) As Byte

' Define the image palette
Dim myPalette As BitmapPalette = BitmapPalettes.Halftone256

' Creates a new empty image with the pre-defined palette
Dim image As BitmapSource = System.Windows.Media.Imaging.BitmapSource.Create(width, height, 96, 96, PixelFormats.Indexed1, myPalette, pixels, stride)
Dim stream As New FileStream("new.jpg", FileMode.Create)
Dim encoder As New JpegBitmapEncoder()
Dim myTextBlock As New TextBlock()
myTextBlock.Text = "Codec Author is: " + encoder.CodecInfo.Author.ToString()
encoder.FlipHorizontal = True
encoder.FlipVertical = False
encoder.QualityLevel = 30
encoder.Rotation = Rotation.Rotate90
encoder.Frames.Add(BitmapFrame.Create(image))
encoder.Save(stream)
            int width = 128;
            int height = width;
            int stride = width / 8;
            byte[] pixels = new byte[height * stride];

            // Define the image palette
            BitmapPalette myPalette = BitmapPalettes.Halftone256;

            // Creates a new empty image with the pre-defined palette
            BitmapSource image = BitmapSource.Create(
                width,
                height,
                96,
                96,
                PixelFormats.Indexed1,
                myPalette,
                pixels,
                stride);

            FileStream stream = new FileStream("new.jpg", FileMode.Create);
            JpegBitmapEncoder encoder = new JpegBitmapEncoder();
            TextBlock myTextBlock = new TextBlock();
            myTextBlock.Text = "Codec Author is: " + encoder.CodecInfo.Author.ToString();
            encoder.FlipHorizontal = true;
            encoder.FlipVertical = false;
            encoder.QualityLevel = 30;
            encoder.Rotation = Rotation.Rotate90;
            encoder.Frames.Add(BitmapFrame.Create(image));
            encoder.Save(stream);

int width = 128;
int height = width;
int stride = width / 8;
array<System::Byte>^ pixels = gcnew array<System::Byte>(height * stride);

// Define the image palette
BitmapPalette^ myPalette = BitmapPalettes::Halftone256;

// Creates a new empty image with the pre-defined palette.
BitmapSource^ image = BitmapSource::Create(
   width, height,
   96, 96,
   PixelFormats::Indexed1,
   myPalette,
   pixels,
   stride);

System::IO::FileStream^ stream = gcnew System::IO::FileStream("new.jpg", FileMode::Create);
JpegBitmapEncoder^ encoder = gcnew JpegBitmapEncoder();
TextBlock^ myTextBlock = gcnew System::Windows::Controls::TextBlock();
myTextBlock->Text = "Codec Author is: " + encoder->CodecInfo->Author->ToString();
encoder->FlipHorizontal = true;
encoder->FlipVertical = false;
encoder->QualityLevel = 30;
encoder->Rotation = Rotation::Rotate90;
encoder->Frames->Add(BitmapFrame::Create(image));
encoder->Save(stream);

Siehe auch

Konzepte

Übersicht über die Bildverarbeitung