Freigeben über


How to: Implement Events in Your Class 

The following procedures describe how to implement an event in a class. The first procedure implements an event that does not have associated data; it uses the classes System.EventArgs and System.EventHandler for the event data and delegate handler. The second procedure implements an event with custom data; it defines custom classes for the event data and the event delegate handler.

For a complete sample that illustrates raising and handling events, see How to: Raise and Consume Events.

To implement an event without event-specific data

  1. Define a public event member in your class. Set the type of the event member to a System.EventHandler delegate.

    public class Countdown 
    {
        ...
        public event EventHandler CountdownCompleted;   
    }
    
    Public Class Countdown
        ...
        Public Event CountdownCompleted As EventHandler
    End Class
    
  2. Provide a protected method in your class that raises the event. Name the method OnEventName. Raise the event within the method.

    public class Countdown 
    {
        ...
        public event EventHandler CountdownCompleted;   
        protected virtual void OnCountdownCompleted(EventArgs e)
        {
            if (CountdownCompleted != null)
                CountdownCompleted(this, e);
        }
    }
    
    Public Class Countdown
       ...
       Public Event CountdownCompleted As EventHandler
       Protected Overridable Sub OnCountdownCompleted(e As EventArgs)
          RaiseEvent CountdownCompleted(Me, e)
       End Sub
    End Class
    
  3. Determine when to raise the event in your class. Call OnEventName to raise the event.

    public class Countdown 
    {
        ...
        public void Decrement
        {
            internalCounter = internalCounter - 1;
            if (internalCounter == 0)
                OnCountdownCompleted(new EventArgs());
        }
    }
    
    Public Class Countdown
        ...
        Public Function Decrement
            InternalCounter = internalCounter - 1
            If internalCounter = 0
                OnCountdownComplete(New EventArgs())
            End If
        End Function
    End Class
    

To implement an event with event-specific data

  1. Define a class that provides data for the event. Name the class EventNameArgs, derive the class from System.EventArgs, and add any event-specific members.

    public class AlarmEventArgs : EventArgs 
    {
       private readonly int nrings = 0;
       private readonly bool snoozePressed = false;
    
       //Constructor.
       public AlarmEventArgs(bool snoozePressed, int nrings) 
       {
          this.snoozePressed = snoozePressed;
          this.nrings = nrings;
       }
    
       //Properties.
       public string AlarmText {  
          ...
       }
       public int NumRings {
          ...
       }
       public bool SnoozePressed{
          ...
       }
    }
    
    Public Class AlarmEventArgs
       Inherits EventArgs
       Private nrings As Integer = 0
       Private _snoozePressed As Boolean = False
    
       'Constructor.
       Public Sub New(ByVal snoozePressed As Boolean, ByVal nrings As Integer) 
          Me.snoozePressed = snoozePressed
          Me.nrings = nrings
       End Sub
    
       'Properties.
       Public ReadOnly Property AlarmText() As String
          ...
       End Property 
    
       Public ReadOnly Property NumRings() As Integer
          ...
       End Property 
    
       Public ReadOnly Property SnoozePressed() As Boolean
          ...
       End Property
    End Class
    
  2. Declare a delegate for the event. Name the delegate EventNameEventHandler.

    public delegate void AlarmEventHandler(object sender, AlarmEventArgs e);
    
    Public Delegate Sub AlarmEventHandler(sender As Object, e As AlarmEventArgs)
    
  3. Define a public event member named EventName in your class. Set the type of the event member to the event delegate type.

    public class AlarmClock 
    {
        ...
        public event AlarmEventHandler Alarm;
    }
    
    Public Class AlarmClock
        ...
        Public Event Alarm As AlarmEventHandler
    End Class
    
  4. Define a protected method in your class that raises the event. Name the method OnEventName. Raise the event within the method.

    public class AlarmClock 
    {
        ...
        public event AlarmHandler Alarm;
        protected virtual void OnAlarm(AlarmEventArgs e)
        {
          if (Alarm != null) 
              Alarm(this, e); 
        }
    }
    
    Public Class AlarmClock
        ...
        Public Event Alarm As AlarmEventHandler
        Protected Overridable Sub OnAlarm(e As AlarmEventArgs)
            RaiseEvent Alarm(Me, e)
        End Sub
    End Class
    
  5. Determine when to raise the event in your class. Call OnEventName to raise the event and pass in the event-specific data using EventNameEventArgs.

    Public Class AlarmClock
    {
        ...
        public void Start()
        {
            ...
            System.Threading.Thread.Sleep(300);
            AlarmEventArgs e = new AlarmEventArgs(false, 0);
            OnAlarm(e);
        }
    }
    
    Public Class AlarmClock
        ...
        Public Function Start
            ...
            System.Threading.Thread.Sleep(300)
            Dim e As AlarmEventArgs = New AlarmEventArgs(False, 0)
            OnAlarm(e)
        End Function
    End Class
    

See Also

Tasks

How to: Raise and Consume Events

Concepts

Events and Delegates
Raising an Event

Other Resources

Handling and Raising Events