Freigeben über


ImageCodecInfo.GetImageEncoders-Methode

Gibt ein Array von ImageCodecInfo-Objekten mit Informationen über die in GDI+ integrierten Bildcodierer zurück.

Namespace: System.Drawing.Imaging
Assembly: System.Drawing (in system.drawing.dll)

Syntax

'Declaration
Public Shared Function GetImageEncoders As ImageCodecInfo()
'Usage
Dim returnValue As ImageCodecInfo()

returnValue = ImageCodecInfo.GetImageEncoders
public static ImageCodecInfo[] GetImageEncoders ()
public:
static array<ImageCodecInfo^>^ GetImageEncoders ()
public static ImageCodecInfo[] GetImageEncoders ()
public static function GetImageEncoders () : ImageCodecInfo[]

Rückgabewert

Ein Array von ImageCodecInfo-Objekten. Jedes ImageCodecInfo-Objekt des Arrays enthält Informationen über einen der integrierten Bildcodierer.

Beispiel

Das folgende Beispiel ist für die Verwendung mit Windows Forms vorgesehen und erfordert PaintEventArgse, wobei es sich um einen Parameter des Paint-Ereignishandlers handelt. Der Code ruft mithilfe der GetImageEncoders-Methode alle Codecinformationen über sämtliche installierten Bildcodierer und Codecs ab und gibt anschließend sämtliche Informationen zu jedem Codec auf dem Bildschirm aus.

Public Sub GetImageEncodersExample(ByVal e As PaintEventArgs)

    ' Get an array of available codecs.
    Dim myEncoders() As ImageCodecInfo
    myEncoders = ImageCodecInfo.GetImageEncoders()
    Dim numEncoders As Integer = myEncoders.GetLength(0)
    Dim strNumEncoders As String = numEncoders.ToString()
    Dim foreColor As Color = Color.Black
    Dim font As New Font("Arial", 8)
    Dim i As Integer = 0

    ' Get the info. for all encoders in the array.
    If numEncoders > 0 Then
        Dim myEncoderInfo(numEncoders * 10) As String
        For i = 0 To numEncoders - 1
            myEncoderInfo((i * 10)) = "Codec Name = " _
            + myEncoders(i).CodecName
            myEncoderInfo((i * 10 + 1)) = "Class ID = " _
            + myEncoders(i).Clsid.ToString()
            myEncoderInfo((i * 10 + 2)) = "DLL Name = " _
            + myEncoders(i).DllName
            myEncoderInfo((i * 10 + 3)) = "Filename Ext. = " _
            + myEncoders(i).FilenameExtension
            myEncoderInfo((i * 10 + 4)) = "Flags = " _
            + myEncoders(i).Flags.ToString()
            myEncoderInfo((i * 10 + 5)) = "Format Descrip. = " _
            + myEncoders(i).FormatDescription
            myEncoderInfo((i * 10 + 6)) = "Format ID = " _
            + myEncoders(i).FormatID.ToString()
            myEncoderInfo((i * 10 + 7)) = "MimeType = " _
            + myEncoders(i).MimeType
            myEncoderInfo((i * 10 + 8)) = "Version = " _
            + myEncoders(i).Version.ToString()
            myEncoderInfo((i * 10 + 9)) = " "
        Next i
        Dim numMyEncoderInfo As Integer = myEncoderInfo.GetLength(0)

        ' Render to the screen all the information.
        Dim j As Integer = 20
        For i = 0 To numMyEncoderInfo - 1
            e.Graphics.DrawString(myEncoderInfo(i), font, _
            New SolidBrush(foreColor), 20, j)
            j += 12
        Next i
    Else
        e.Graphics.DrawString("No Encoders Found", font, _
        New SolidBrush(foreColor), 20, 20)
    End If
End Sub
private void GetImageEncodersExample(PaintEventArgs e)
{
             
    // Get an array of available codecs.
    ImageCodecInfo[] myCodecs;
    myCodecs = ImageCodecInfo.GetImageEncoders();
    int numCodecs = myCodecs.GetLength(0);
             
    //numCodecs = 1;
             
    // Set up display variables.
    Color foreColor = Color.Black;
    Font font = new Font("Arial", 8);
    int i = 0;
             
    // Check to determine whether any codecs were found.
    if(numCodecs > 0)
    {
             
        // Set up an array to hold codec information. There are 9
             
        // information elements plus 1 space for each codec, so 10 times
             
        // the number of codecs found is allocated.
        string[] myCodecInfo = new string[numCodecs*10];
             
        // Write all the codec information to the array.
        for(i=0;i<numCodecs;i++)
        {
            myCodecInfo[i*10] = "Codec Name = " + myCodecs[i].CodecName;
            myCodecInfo[(i*10)+1] = "Class ID = " +
                myCodecs[i].Clsid.ToString();
            myCodecInfo[(i*10)+2] = "DLL Name = " + myCodecs[i].DllName;
            myCodecInfo[(i*10)+3] = "Filename Ext. = " +
                myCodecs[i].FilenameExtension;
            myCodecInfo[(i*10)+4] = "Flags = " +
                myCodecs[i].Flags.ToString();
            myCodecInfo[(i*10)+5] = "Format Descrip. = " +
                myCodecs[i].FormatDescription;
            myCodecInfo[(i*10)+6] = "Format ID = " +
                myCodecs[i].FormatID.ToString();
            myCodecInfo[(i*10)+7] = "MimeType = " + myCodecs[i].MimeType;
            myCodecInfo[(i*10)+8] = "Version = " +
                myCodecs[i].Version.ToString();
            myCodecInfo[(i*10)+9] = " ";
        }
        int numMyCodecInfo = myCodecInfo.GetLength(0);
             
        // Render all of the information to the screen.
        int j=20;
        for(i=0;i<numMyCodecInfo;i++)
        {
            e.Graphics.DrawString(myCodecInfo[i],
                font,
                new SolidBrush(foreColor),
                20,
                j);
            j+=12;
        }
    }
    else
        e.Graphics.DrawString("No Codecs Found",
            font,
            new SolidBrush(foreColor),
            20,
            20);
}
private:
    void GetImageEncodersExample(PaintEventArgs^ e)
    {
        // Get an array of available codecs.
        array<ImageCodecInfo^>^ codecInfo;
        codecInfo = ImageCodecInfo::GetImageEncoders();
        int numCodecs = codecInfo->GetLength(0);

        //numCodecs = 1;

        // Set up display variables.
        Color^ foreColor = Color::Black;
        Drawing::Font^ font = gcnew Drawing::Font("Arial", 8);

        // Check to determine whether any codecs were found.
        if (numCodecs > 0)
        {
            // Set up an array to hold codec information. There are 9
            // information elements plus 1 space for each codec, so 10
            // times the number of codecs found is allocated.
            array<String^>^ codecInfoStrings = 
                gcnew array<String^>(numCodecs * 10);

            // Write all the codec information to the array.
            for (int i = 0; i < numCodecs; i++)
            {
                codecInfoStrings[i * 10] = "Codec Name = " +
                    codecInfo[i]->CodecName;
                codecInfoStrings[(i * 10) + 1] = "Class ID = " +
                    codecInfo[i]->Clsid.ToString();
                codecInfoStrings[(i * 10) + 2] = "DLL Name = " +
                    codecInfo[i]->DllName;
                codecInfoStrings[(i * 10) + 3] = "Filename Ext. = " +
                    codecInfo[i]->FilenameExtension;
                codecInfoStrings[(i * 10) + 4] = "Flags = " +
                    codecInfo[i]->Flags.ToString();
                codecInfoStrings[(i * 10) + 5] = "Format Descrip. = " +
                    codecInfo[i]->FormatDescription;
                codecInfoStrings[(i * 10) + 6] = "Format ID = " +
                    codecInfo[i]->FormatID.ToString();
                codecInfoStrings[(i * 10) + 7] = "MimeType = " +
                    codecInfo[i]->MimeType;
                codecInfoStrings[(i * 10) + 8] = "Version = " +
                    codecInfo[i]->Version.ToString();
                codecInfoStrings[(i * 10) + 9] = " ";
            }
            int numCodecInfo = codecInfoStrings->GetLength(0);

            // Render all of the information to the screen.
            int j = 20;
            for (int i = 0; i < numCodecInfo; i++)
            {
                e->Graphics->DrawString(codecInfoStrings[i],
                    font, gcnew SolidBrush(*foreColor), 20, (float)j);
                j += 12;
            }
        }
        else
            e->Graphics->DrawString("No Codecs Found",
                font, gcnew SolidBrush(*foreColor), 20, 20);
    }

Plattformen

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.

Versionsinformationen

.NET Framework

Unterstützt in: 2.0, 1.1, 1.0

Siehe auch

Referenz

ImageCodecInfo-Klasse
ImageCodecInfo-Member
System.Drawing.Imaging-Namespace