Timer-Konstruktor ()
Initialisiert eine neue Instanz der Timer-Klasse und legt alle Eigenschaften auf die Anfangswerte fest.
Namespace: System.Timers
Assembly: System (in system.dll)
Syntax
'Declaration
Public Sub New
'Usage
Dim instance As New Timer
public Timer ()
public:
Timer ()
public Timer ()
public function Timer ()
Hinweise
In der folgenden Tabelle werden die anfänglichen Eigenschaftenwerte für eine Instanz der Timer-Klasse aufgeführt.
Eigenschaft |
Anfangswert |
---|---|
true |
|
false |
|
100 Millisekunden |
|
NULL (Nothing in Visual Basic) |
Beispiel
Im folgenden Beispiel wird ein Timer erstellt, der alle 5 Sekunden "Hello World!" in der Konsole anzeigt.
Verwenden Sie für dieses Beispiel den System.Timers-Namespace.
Imports System
Imports System.Timers
Public Class Timer1
Public Shared Sub Main()
' Normally, the timer is declared at the class level, so
' that it doesn't go out of scope when the method ends.
' In this example, the timer is needed only while Main
' is executing. However, KeepAlive must be used at the
' end of Main, to prevent the JIT compiler from allowing
' aggressive garbage collection to occur before Main
' ends.
Dim aTimer As New System.Timers.Timer()
' Hook up the Elapsed event for the timer.
AddHandler aTimer.Elapsed, AddressOf OnTimedEvent
' Set the Interval to 2 seconds (2000 milliseconds).
aTimer.Interval = 2000
aTimer.Enabled = True
Console.WriteLine("Press the Enter key to exit the program.")
Console.ReadLine()
' Keep the timer alive until the end of Main.
GC.KeepAlive(aTimer)
End Sub
' Specify what you want to happen when the Elapsed event is
' raised.
Private Shared Sub OnTimedEvent(source As Object, e As ElapsedEventArgs)
Console.WriteLine("Hello World!")
End Sub
End Class
using System;
using System.Timers;
public class Timer1
{
public static void Main()
{
// Normally, the timer is declared at the class level, so
// that it doesn't go out of scope when the method ends.
// In this example, the timer is needed only while Main
// is executing. However, KeepAlive must be used at the
// end of Main, to prevent the JIT compiler from allowing
// aggressive garbage collection to occur before Main
// ends.
System.Timers.Timer aTimer = new System.Timers.Timer();
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
// Set the Interval to 2 seconds (2000 milliseconds).
aTimer.Interval = 2000;
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program.");
Console.ReadLine();
// Keep the timer alive until the end of Main.
GC.KeepAlive(aTimer);
}
// Specify what you want to happen when the Elapsed event is
// raised.
private static void OnTimedEvent(object source, ElapsedEventArgs e)
{
Console.WriteLine("Hello World!");
}
}
#using <system.dll>
using namespace System;
using namespace System::Timers;
public ref class Timer1
{
public:
static void Demo()
{
// Normally, the timer is declared at the class level, so
// that it doesn't go out of scope when the method ends.
// In this example, the timer is needed only while Demo
// is executing. However, KeepAlive must be used at the
// end of Demo, to prevent the JIT compiler from allowing
// aggressive garbage collection to occur before Demo
// ends.
System::Timers::Timer^ aTimer = gcnew System::Timers::Timer;
// Hook up the Elapsed event for the timer.
aTimer->Elapsed += gcnew ElapsedEventHandler( Timer1::OnTimedEvent );
// Set the Interval to 2 seconds (2000 milliseconds).
aTimer->Interval = 2000;
aTimer->Enabled = true;
Console::WriteLine("Press the Enter key to exit the program.");
Console::ReadLine();
// Keep the timer alive until the end of the Demo method.
GC::KeepAlive(aTimer);
}
private:
// Specify what you want to happen when the Elapsed event is
// raised.
static void OnTimedEvent( Object^ /*source*/, ElapsedEventArgs^ /*e*/ )
{
Console::WriteLine( "Hello World!" );
}
};
int main()
{
Timer1::Demo();
}
Plattformen
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.
Versionsinformationen
.NET Framework
Unterstützt in: 2.0, 1.1, 1.0
Siehe auch
Referenz
Timer-Klasse
Timer-Member
System.Timers-Namespace
AutoReset
Enabled
Interval
SynchronizingObject