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Artifacts in Azure Pipelines

TFS 2017 | TFS 2015

Note

We recommend upgrading from build artifacts (PublishBuildArtifacts@1 and DownloadBuildArtifacts@0) to pipeline artifacts (PublishPipelineArtifact@1 and DownloadPipelineArtifact@2) for faster performance.

Azure Artifacts is a service that enables teams to use feeds and upstream sources to manage their dependencies. You can use Azure Pipelines to publish and consume different types of artifacts as part of your CI/CD workflow.

How do I publish artifacts?

Artifacts can be published at any stage of your pipeline. You can use YAML or the classic Azure DevOps editor to publish your packages.

Publish a text file

YAML is not supported in TFS.

Publish two sets of artifacts

YAML is not supported in TFS.

Example: Assemble C++ artifacts into one location and publish as an artifact

YAML is not supported in TFS.

How do I consume artifacts?

You can consume your artifacts in different ways: you can use it in your release pipeline, pass it between your pipeline jobs, download it directly from your pipeline and even download it from feeds and upstream sources.

Consume artifacts in release pipelines

You can download artifacts produced by either a build pipeline (created in a classic editor) or a YAML pipeline (created through a YAML file) in a release pipeline and deploy them to the target of your choice.

Consume an artifact in the next job of your pipeline

You can consume an artifact produced by one job in a subsequent job of the pipeline, even when that job is in a different stage (YAML pipelines). This can be useful to test your artifact.

Download to debug

You can download an artifact directly from a pipeline for use in debugging.

YAML is not supported in TFS.

Note

In case you are using a deployment task, you can then reference your build artifacts by using $(Agent.BuildDirectory) variable. See Agent variables for more information on how to use predefined variables.

Tips

  • PublishBuildArtifacts: using the publishLocation argument, you can store you artifact in Azure Pipelines (Container), or copy it to a file share (FilePath). The file share must be accessible from the agent running the pipeline.

  • Use forward slashes in file path arguments so that they work for all agents. Backslashes don't work for macOS and Linux agents.

  • Build artifacts are stored on a Windows filesystem, which causes all UNIX permissions to be lost, including the execution bit. You might need to restore the correct UNIX permissions after downloading your artifacts from Azure Pipelines or TFS.

  • On Azure Pipelines and some versions of TFS, two different variables point to the staging directory: Build.ArtifactStagingDirectory and Build.StagingDirectory. These are interchangeable.

  • The directory referenced by Build.ArtifactStagingDirectory is cleaned up after each build.

  • Deleting a build that published Artifacts to a file share will result in the deletion of all Artifacts in that UNC path.

  • You can get build artifacts using the Azure DevOps REST API.

Use these tasks to publish artifacts:

Explore, download, and deploy your artifacts

When the build is done, if you watched it run, select the name of the completed build and then select the Artifacts tab to see your artifact.

Published build artifact TFS

From here, you can explore or download the artifacts.

You can also use Azure Pipelines to deploy your app by using the artifacts that you've published. See Artifacts in Azure Pipelines releases.

Publish from TFS to a UNC file share

If you're using a private Windows agent, you can set the artifact publish location option (TFS 2018 RTM and older: artifact type) to publish your files to a UNC file share.

Note

Use a Windows build agent. This option doesn't work for macOS and Linux agents.

Choose file share to copy the artifact to a file share. Common reasons to do this:

  • The size of your drop is large and consumes too much time and bandwidth to copy.

  • You need to run some custom scripts or other tools against the artifact.

If you use a file share, specify the UNC file path to the folder. You can control how the folder is created for each build by using variables. For example: \\my\share\$(Build.DefinitionName)\$(Build.BuildNumber).