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XThreadSetTimeSensitive

Sets or clears a thread as time-sensitive.

Syntax

HRESULT XThreadSetTimeSensitive(  
         bool isTimeSensitiveThread  
)  

Parameters

isTimeSensitiveThread   _In_
Type: bool

Set to true to set the calling thread as time-sensitive; otherwise, false.

Return value

Type: HRESULT

Returns S_OK if successful; otherwise, returns an error code. For a list of error codes, see Error Codes.

Remarks

This function sets or clears the calling thread as a time-sensitive thread, on which blocking or long-running operations should not be performed. This function sets or clears a bit in thread local storage that can be queried by Gaming Runtime Services (GRTS) APIs. Only GRTS APIs that are time-sensitive–safe can be called on a time-sensitive thread. For more information, see Time-sensitive threads.

Use the XThreadAssertNotTimeSensitive function at the beginning of methods that aren't time-sensitive, to break into the debugger if the method is called on a thread that's time-sensitive.

Use the XThreadIsTimeSensitive function to test at runtime, as needed, whether the calling thread is time-sensitive.

Requirements

Header: XThread.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XThread
Time sensitive threads