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XStoreAcquireLicenseForDurablesResult

Retrieves the result of a call to XStoreAcquireLicenseForDurablesAsync.

Syntax

HRESULT XStoreAcquireLicenseForDurablesResult(
         XAsyncBlock* async,
         XStoreLicenseHandle* storeLicenseHandle
)

Parameters

async   _Inout_
Type: XAsyncBlock*

The XAsyncBlock object passed to XStoreAcquireLicenseForDurablesAsync.

storeLicenseHandle   _Out_
Type: XStoreLicenseHandle*

On success, contains the handle to the store license. Pass this into XStoreIsLicenseValid to see of the license is valid.

Return value

Type: HRESULT

Returns S_OK upon success, or an error code otherwise.

XStoreAcquireLicenseForDurablesResult can return the following error codes:

Error code Description
0x87E10BC6 LM_E_CONTENT_NOT_IN_CATALOG The product was not found in the catalog.
0x803F8001 LM_E_CONTENT_NOT_OWNED The product is not owned.
0x803F8008 LM_E_PREDOWNLOAD_LICENSE_NOT_YET_AVAILABLE The product is owned but cannot be licensed because it has not been released yet.
0x803F9006 LM_E_ENTITLED_USER_SIGNED_OUT Owner of the product is not signed in.
0x89245305 E_GAMESTORE_LICENSE_ACTION_THROTTLED The game has excessively requested a license for the product and is now being throttled.

Remarks

This function is safe to call on a time-sensitive thread.

The result of the call is contained in the XAsyncBlock structure. You can use the XAsyncBlock object to poll for the function call status, and to retrieve the result. To acquire a license for the specified durable, call XStoreAcquireLicenseForDurablesAsync.

Requirements

Header: XStore.h

Library: xgameruntime.lib

Supported Platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XStore
XAsyncBlock
XStoreAcquireLicenseForDurablesAsync