Freigeben über


XR-036: In-Title Pricing Information *

Version 1.0, 3/1/2020

Any real-world currency prices displayed within a title, including but not limited to any promotional or subscription-based discounts, must be sourced from the Xbox catalog.

For more information on in game commerce in the GDK, read the Commerce section

More Information

Titles must use dynamically displayed pricing (that is, they must not show static images displaying prices within a title). Pricing delivered from Xbox Live will include both the price and currency symbol. Titles should support in-game display of the currency symbol for the user's market.

Intent

Ensure that pricing information is consistent and trustworthy even in titles that build their own browsing experiences for premium downloadable content (PDLC).

Implementation Guidance and Best Practices

For implementation details, see the Designing and Implementing an In-Game Store for Xbox One white paper.

Additional Resources