MimeTextMatch.RepeatsString Eigenschaft
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Ruft einen Wert ab, der angibt, wie oft die Suche ausgeführt werden soll, oder legt diesen fest.
public:
property System::String ^ RepeatsString { System::String ^ get(); void set(System::String ^ value); };
public string RepeatsString { get; set; }
member this.RepeatsString : string with get, set
Public Property RepeatsString As String
Eigenschaftswert
Eine Zeichenfolge, die angibt, wie oft die Suche ausgeführt werden soll. Der Standardwert ist "1".
Beispiele
// Create an InputBinding.
InputBinding^ myInputBinding = gcnew InputBinding;
MimeTextBinding^ myMimeTextBinding = gcnew MimeTextBinding;
MimeTextMatchCollection^ myMimeTextMatchCollection1 = gcnew MimeTextMatchCollection;
array<MimeTextMatch^>^myMimeTextMatch = gcnew array<MimeTextMatch^>(3);
myMimeTextMatchCollection1 = myMimeTextBinding->Matches;
// Intialize the MimeTextMatch.
for ( myInt = 0; myInt < 3; myInt++ )
{
// Get a new MimeTextMatch.
myMimeTextMatch[ myInt ] = gcnew MimeTextMatch;
// Assign values to properties of the MimeTextMatch.
myMimeTextMatch[ myInt ]->Name = String::Format( "Title{0}", Convert::ToString( myInt ) );
myMimeTextMatch[ myInt ]->Type = "*/*";
myMimeTextMatch[ myInt ]->Pattern = "TITLE>(.*?)<";
myMimeTextMatch[ myInt ]->IgnoreCase = true;
myMimeTextMatch[ myInt ]->Capture = 2;
myMimeTextMatch[ myInt ]->Group = 2;
if ( myInt != 0 )
{
// Assign the Repeats property if the index is not 0.
myMimeTextMatch[ myInt ]->Repeats = 2;
}
else
{
// Assign the RepeatsString property if the index is 0.
myMimeTextMatch[ myInt ]->RepeatsString = "4";
}
myMimeTextMatchCollection1->Add( myMimeTextMatch[ myInt ] );
}
// Create an InputBinding.
InputBinding myInputBinding = new InputBinding();
MimeTextBinding myMimeTextBinding = new MimeTextBinding();
MimeTextMatchCollection myMimeTextMatchCollection1 =
new MimeTextMatchCollection();
MimeTextMatch[] myMimeTextMatch = new MimeTextMatch[3];
myMimeTextMatchCollection1 = myMimeTextBinding.Matches;
// Intialize the MimeTextMatch.
for( myInt = 0 ; myInt < 3 ; myInt++ )
{
// Get a new MimeTextMatch.
myMimeTextMatch[ myInt ] = new MimeTextMatch();
// Assign values to properties of the MimeTextMatch.
myMimeTextMatch[ myInt ].Name = "Title" + Convert.ToString( myInt );
myMimeTextMatch[ myInt ].Type = "*/*";
myMimeTextMatch[ myInt ].Pattern = "TITLE>(.*?)<";
myMimeTextMatch[ myInt ].IgnoreCase = true;
myMimeTextMatch[ myInt ].Capture = 2;
myMimeTextMatch[ myInt ].Group = 2;
if( myInt != 0 )
{
// Assign the Repeats property if the index is not 0.
myMimeTextMatch[ myInt ].Repeats = 2;
}
else
{
// Assign the RepeatsString property if the index is 0.
myMimeTextMatch[ myInt ].RepeatsString = "4";
}
// Add the MimeTextMatch to the collection.
myMimeTextMatchCollection1.Add( myMimeTextMatch[ myInt ] );
}
' Create an InputBinding.
Dim myInputBinding As New InputBinding()
Dim myMimeTextBinding As New MimeTextBinding()
Dim myMimeTextMatchCollection1 As New MimeTextMatchCollection()
Dim myMimeTextMatch(2) As MimeTextMatch
myMimeTextMatchCollection1 = myMimeTextBinding.Matches
' Intialize the MimeTextMatch.
For myInt = 0 To 2
' Get a new MimeTextMatch.
myMimeTextMatch(myInt) = New MimeTextMatch()
' Assign values to properties of the MimeTextMatch.
myMimeTextMatch(myInt).Name = "Title" + Convert.ToString(myInt)
myMimeTextMatch(myInt).Type = "*/*"
myMimeTextMatch(myInt).Pattern = "TITLE>(.*?)<"
myMimeTextMatch(myInt).IgnoreCase = True
myMimeTextMatch(myInt).Capture = 2
myMimeTextMatch(myInt).Group = 2
If myInt <> 0 Then
' Assign the Repeats property if the index is not 0.
myMimeTextMatch(myInt).Repeats = 2
Else
' Assign the RepeatsString property if the index is 0.
myMimeTextMatch(myInt).RepeatsString = "4"
End If
' Add 'MimeTextMatch' instance to collection.
myMimeTextMatchCollection1.Add(myMimeTextMatch(myInt))
Next myInt
Hinweise
Diese Eigenschaft gibt dieselben Informationen wie die Repeats -Eigenschaft zurück, aber als Zeichenfolge und nicht als 32-Bit-Ganzzahl mit Vorzeichen. Ein Wert von "*" entspricht MaxValue.