Bearbeiten

Freigeben über


SKShader.Dispose(Boolean) Method

Definition

Releases the unmanaged resources used by the SKShader and optionally releases the managed resources.

protected override void Dispose (bool disposing);

Parameters

disposing
Boolean

true to release both managed and unmanaged resources; false to release only unmanaged resources.

Remarks

Always dispose the object before you release your last reference to the SKShader. Otherwise, the resources it is using will not be freed until the garbage collector calls the finalizer.

Applies to