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SCNSkinner.Skeleton Eigenschaft

Definition

public virtual SceneKit.SCNNode Skeleton { [Foundation.Export("skeleton", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSkeleton:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Skeleton : SceneKit.SCNNode with get, set

Eigenschaftswert

Attribute

Gilt für: