Bearbeiten

Freigeben über


ISCNSceneRenderer.IsNodeInsideFrustum(SCNNode, SCNNode) Method

Definition

[Foundation.Export("isNodeInsideFrustum:withPointOfView:")]
[Foundation.Preserve(Conditional=true)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
public bool IsNodeInsideFrustum (SceneKit.SCNNode node, SceneKit.SCNNode pointOfView);
abstract member IsNodeInsideFrustum : SceneKit.SCNNode * SceneKit.SCNNode -> bool

Parameters

node
SCNNode
pointOfView
SCNNode

Returns

Attributes

Applies to