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ReusableStringBuilder Class

Definition

Represents a reusable StringBuilder. The StringBuilder is cleared after each cleanup to remove content from the previous usage.

public ref class ReusableStringBuilder sealed : Microsoft::VisualStudio::Utilities::ReusableResourceStore<System::Text::StringBuilder ^, int>
public ref class ReusableStringBuilder sealed : Microsoft::VisualStudio::Utilities::ReusableResourceStore<System::Text::StringBuilder ^, int>
class ReusableStringBuilder sealed : Microsoft::VisualStudio::Utilities::ReusableResourceStore<System::Text::StringBuilder, int>
public sealed class ReusableStringBuilder : Microsoft.VisualStudio.Utilities.ReusableResourceStore<System.Text.StringBuilder,int>
type ReusableStringBuilder = class
    inherit ReusableResourceStore<StringBuilder, int>
Public NotInheritable Class ReusableStringBuilder
Inherits ReusableResourceStore(Of StringBuilder, Integer)
Inheritance

Constructors

ReusableStringBuilder(Int32)

Initializes a new instance of ReusableStringBuilder with the specified cache capacity.

Methods

Acquire(TConstructorParameter)

Acquires a cached instance of the resource, or allocates a new instance if none are currently available.

(Inherited from ReusableResourceStore<TResource,TConstructorParameter>)
AcquireCore()

Gets access to the resource stored by this object, and removes the resource so that subsequent callers cannot be handed the same resource at the same time.

(Inherited from ReusableResourceStoreBase<TResource>)
AcquireDefault(Int32)

Gets the default ReusableStringBuilder.

Allocate(TConstructorParameter)

Allocates a new instance of the resource when one is not available in the cache.

(Inherited from ReusableResourceStore<TResource,TConstructorParameter>)
CanReuse(TResource, TConstructorParameter)

Validates that an already-cached resource value is safe to reuse when Acquire is called.

(Inherited from ReusableResourceStore<TResource,TConstructorParameter>)
Cleanup(TResource)

Immediately before releasing an object, performs cleanup on that object. This might be necessary to clean up state stored in the object to prevent leaking memory.

(Inherited from ReusableResourceStoreBase<TResource>)

Applies to