Freigeben über


RolePlayerConnectDirectiveHasPathToRolePlayer.RolePlayerConnectDirective Property

Definition

DomainRole RolePlayerConnectDirective Path to the role player being connected.

public:
 property Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ RolePlayerConnectDirective { Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ get(); void set(Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ value); };
[Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.DomainObjectId("b1cc0a47-1066-4191-9403-ace6b36e33d6")]
[Microsoft.VisualStudio.Modeling.DomainRole(Microsoft.VisualStudio.Modeling.DomainRoleOrder.Source, Multiplicity=Microsoft.VisualStudio.Modeling.Multiplicity.ZeroOne, PropagatesCopy=Microsoft.VisualStudio.Modeling.PropagatesCopyOption.PropagatesCopyToLinkAndOppositeRolePlayer, PropertyDisplayNameKey="Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName", PropertyName="PathToRolePlayer")]
public Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective RolePlayerConnectDirective { [System.Diagnostics.DebuggerStepThrough] get; [System.Diagnostics.DebuggerStepThrough] set; }
[<Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.DomainObjectId("b1cc0a47-1066-4191-9403-ace6b36e33d6")>]
[<Microsoft.VisualStudio.Modeling.DomainRole(Microsoft.VisualStudio.Modeling.DomainRoleOrder.Source, Multiplicity=Microsoft.VisualStudio.Modeling.Multiplicity.ZeroOne, PropagatesCopy=Microsoft.VisualStudio.Modeling.PropagatesCopyOption.PropagatesCopyToLinkAndOppositeRolePlayer, PropertyDisplayNameKey="Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName", PropertyName="PathToRolePlayer")>]
[<get: System.Diagnostics.DebuggerStepThrough>]
[<set: System.Diagnostics.DebuggerStepThrough>]
member this.RolePlayerConnectDirective : Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective with get, set
Public Property RolePlayerConnectDirective As RolePlayerConnectDirective

Property Value

Attributes

Applies to