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RolePlayerConnectDirectiveAcceptsClass.RolePlayerConnectDirective Property

Definition

DomainRole RolePlayerConnectDirective Role players of this class are accepted for connection.

public:
 property Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ RolePlayerConnectDirective { Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ get(); void set(Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ value); };
[Microsoft.VisualStudio.Modeling.Design.CategoryResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Category", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.DomainObjectId("36e32ba5-8d2a-46fa-b013-a4593e82dd86")]
[Microsoft.VisualStudio.Modeling.DomainRole(Microsoft.VisualStudio.Modeling.DomainRoleOrder.Source, Multiplicity=Microsoft.VisualStudio.Modeling.Multiplicity.One, PropagatesCopy=Microsoft.VisualStudio.Modeling.PropagatesCopyOption.DoNotPropagateCopy, PropertyDisplayNameKey="Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.PropertyDisplayName", PropertyName="AcceptingClass")]
public Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective RolePlayerConnectDirective { [System.Diagnostics.DebuggerStepThrough] get; [System.Diagnostics.DebuggerStepThrough] set; }
[<Microsoft.VisualStudio.Modeling.Design.CategoryResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Category", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.DomainObjectId("36e32ba5-8d2a-46fa-b013-a4593e82dd86")>]
[<Microsoft.VisualStudio.Modeling.DomainRole(Microsoft.VisualStudio.Modeling.DomainRoleOrder.Source, Multiplicity=Microsoft.VisualStudio.Modeling.Multiplicity.One, PropagatesCopy=Microsoft.VisualStudio.Modeling.PropagatesCopyOption.DoNotPropagateCopy, PropertyDisplayNameKey="Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.PropertyDisplayName", PropertyName="AcceptingClass")>]
[<get: System.Diagnostics.DebuggerStepThrough>]
[<set: System.Diagnostics.DebuggerStepThrough>]
member this.RolePlayerConnectDirective : Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective with get, set
Public Property RolePlayerConnectDirective As RolePlayerConnectDirective

Property Value

Attributes

Applies to