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AnchorSettings.NullSubsystemInEditor Feld

Definition

Verwenden Sie das Null-Ankersubsystem, wenn Sie in Unity Editor ausführen.

[UnityEngine.Tooltip("Switch to Null anchor subsystem when running in Unity Editor.")]
public bool NullSubsystemInEditor;
[<UnityEngine.Tooltip("Switch to Null anchor subsystem when running in Unity Editor.")>]
val mutable NullSubsystemInEditor : bool
Public NullSubsystemInEditor As Boolean 

Feldwert

Attribute
UnityEngine.TooltipAttribute

Gilt für: