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HandConstraint.SafeZone Property

Definition

Which part of the hand to move the tracked object towards. The ulnar side of the hand is recommended for most situations.

public:
 property Microsoft::MixedReality::Toolkit::Utilities::Solvers::HandConstraint::SolverSafeZone SafeZone { Microsoft::MixedReality::Toolkit::Utilities::Solvers::HandConstraint::SolverSafeZone get(); void set(Microsoft::MixedReality::Toolkit::Utilities::Solvers::HandConstraint::SolverSafeZone value); };
public Microsoft.MixedReality.Toolkit.Utilities.Solvers.HandConstraint.SolverSafeZone SafeZone { get; set; }
member this.SafeZone : Microsoft.MixedReality.Toolkit.Utilities.Solvers.HandConstraint.SolverSafeZone with get, set
Public Property SafeZone As HandConstraint.SolverSafeZone

Property Value

Applies to