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ClippingPrimitive.UseOnPreRender Property

Definition

Toggles whether the primitive will use the Camera OnPreRender event.

public:
 property bool UseOnPreRender { bool get(); void set(bool value); };
public bool UseOnPreRender { get; set; }
member this.UseOnPreRender : bool with get, set
Public Property UseOnPreRender As Boolean

Property Value

Remarks

This is especially helpful if you're trying to clip dynamically created objects that may be added to the scene after LateUpdate such as OnWillRender

Applies to