Bearbeiten

Freigeben über


PulseShaderSpatialMeshHandler.TriggerAnimationOnSpatialMesh(Vector3) Method

Definition

protected:
 void TriggerAnimationOnSpatialMesh(UnityEngine::Vector3 pulseAnimationOrigin);
protected void TriggerAnimationOnSpatialMesh (UnityEngine.Vector3 pulseAnimationOrigin);
member this.TriggerAnimationOnSpatialMesh : UnityEngine.Vector3 -> unit
Protected Sub TriggerAnimationOnSpatialMesh (pulseAnimationOrigin As Vector3)

Parameters

pulseAnimationOrigin
UnityEngine.Vector3

Applies to