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ObjectManipulator.ScaleLerpTime Property

Definition

Enter amount representing amount of smoothing to apply to the scale. Smoothing of 0 means no smoothing. Max value means no change to value.

public:
 property float ScaleLerpTime { float get(); void set(float value); };
public float ScaleLerpTime { get; set; }
member this.ScaleLerpTime : single with get, set
Public Property ScaleLerpTime As Single

Property Value

Applies to