Bearbeiten

Freigeben über


ButtonIconSet.GenerateGridContent(Texture[], Boolean) Method

Definition

public:
 cli::array <UnityEngine::GUIContent ^> ^ GenerateGridContent(cli::array <UnityEngine::Texture ^> ^ previewTextures, [Runtime::InteropServices::Out] bool % allPreviewsLoaded);
public UnityEngine.GUIContent[] GenerateGridContent (UnityEngine.Texture[] previewTextures, out bool allPreviewsLoaded);
member this.GenerateGridContent : UnityEngine.Texture[] * bool -> UnityEngine.GUIContent[]
Public Function GenerateGridContent (previewTextures As Texture(), ByRef allPreviewsLoaded As Boolean) As GUIContent()

Parameters

previewTextures
UnityEngine.Texture[]
allPreviewsLoaded
Boolean

Returns

UnityEngine.GUIContent[]

Applies to