Bearbeiten

Freigeben über


PlacementEventData(EventSystem) Constructor

Definition

Constructor.

public:
 PlacementEventData(UnityEngine::EventSystems::EventSystem ^ eventSystem);
public PlacementEventData (UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.PlacementEventData : UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.PlacementEventData
Public Sub New (eventSystem As EventSystem)

Parameters

eventSystem
UnityEngine.EventSystems.EventSystem

Usually EventSystems.EventSystem.current

Applies to