Bearbeiten

Freigeben über


RayStep(Vector3, Vector3) Constructor

Definition

public:
 RayStep(UnityEngine::Vector3 origin, UnityEngine::Vector3 terminus);
public RayStep (UnityEngine.Vector3 origin, UnityEngine.Vector3 terminus);
new Microsoft.MixedReality.Toolkit.Physics.RayStep : UnityEngine.Vector3 * UnityEngine.Vector3 -> Microsoft.MixedReality.Toolkit.Physics.RayStep
Public Sub New (origin As Vector3, terminus As Vector3)

Parameters

origin
UnityEngine.Vector3
terminus
UnityEngine.Vector3

Applies to