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Interpolator.SetTargetRotation(Quaternion) Method

Definition

Sets the target rotation for the transform and if rotation wasn't already animating, fires the InterpolationStarted event.

public:
 void SetTargetRotation(UnityEngine::Quaternion target);
public void SetTargetRotation (UnityEngine.Quaternion target);
member this.SetTargetRotation : UnityEngine.Quaternion -> unit
Public Sub SetTargetRotation (target As Quaternion)

Parameters

target
UnityEngine.Quaternion

The new target rotation for the transform.

Applies to