Bearbeiten

Freigeben über


SpeechInputHandler.AddResponse(String, UnityAction) Method

Definition

public:
 void AddResponse(System::String ^ keyword, UnityEngine::Events::UnityAction ^ action);
public void AddResponse (string keyword, UnityEngine.Events.UnityAction action);
member this.AddResponse : string * UnityEngine.Events.UnityAction -> unit
Public Sub AddResponse (keyword As String, action As UnityAction)

Parameters

keyword
String
action
UnityEngine.Events.UnityAction

Applies to