Bearbeiten

Freigeben über


MousePointer.ControllerName Property

Definition

UnityEngine.MonoBehaviour.ControllerName
protected:
 virtual property System::String ^ ControllerName { System::String ^ get(); };
protected override string ControllerName { get; }
member this.ControllerName : string
Protected Overrides ReadOnly Property ControllerName As String

Property Value

Applies to