Bearbeiten

Freigeben über


MixedRealityInputSystem.RaiseOnTouchUpdated Method

Definition

System.Object.RaiseOnTouchUpdated(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource,Microsoft.MixedReality.Toolkit.Input.IMixedRealityController,Microsoft.MixedReality.Toolkit.Utilities.Handedness,UnityEngine.Vector3)
public:
 virtual void RaiseOnTouchUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, UnityEngine::Vector3 touchPoint);
public void RaiseOnTouchUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, UnityEngine.Vector3 touchPoint);
abstract member RaiseOnTouchUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.Vector3 -> unit
override this.RaiseOnTouchUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.Vector3 -> unit
Public Sub RaiseOnTouchUpdated (source As IMixedRealityInputSource, controller As IMixedRealityController, handedness As Handedness, touchPoint As Vector3)

Parameters

handedness
Handedness
touchPoint
UnityEngine.Vector3

Implements

Applies to