Bearbeiten

Freigeben über


MixedRealityInputSystem.RaiseHandMeshUpdated Method

Definition

public:
 virtual void RaiseHandMeshUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::HandMeshInfo ^ handMeshInfo);
public void RaiseHandMeshUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.HandMeshInfo handMeshInfo);
abstract member RaiseHandMeshUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.HandMeshInfo -> unit
override this.RaiseHandMeshUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.HandMeshInfo -> unit
Public Sub RaiseHandMeshUpdated (source As IMixedRealityInputSource, handedness As Handedness, handMeshInfo As HandMeshInfo)

Parameters

handedness
Handedness
handMeshInfo
HandMeshInfo

Implements

Applies to