Bearbeiten

Freigeben über


MixedRealityHandTrackingProfile Class

Definition

public ref class MixedRealityHandTrackingProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[UnityEngine.CreateAssetMenu(fileName="MixedRealityHandTrackingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Hand Tracking Profile", order=17)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/hand-tracking")]
public class MixedRealityHandTrackingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/hand-tracking")]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityHandTrackingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Hand Tracking Profile", order=17)]
public class MixedRealityHandTrackingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityHandTrackingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Hand Tracking Profile", order=17)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/hand-tracking")>]
type MixedRealityHandTrackingProfile = class
    inherit BaseMixedRealityProfile
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/hand-tracking")>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityHandTrackingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Hand Tracking Profile", order=17)>]
type MixedRealityHandTrackingProfile = class
    inherit BaseMixedRealityProfile
Public Class MixedRealityHandTrackingProfile
Inherits BaseMixedRealityProfile
Inheritance
UnityEngine.ScriptableObject
MixedRealityHandTrackingProfile
Attributes
UnityEngine.CreateAssetMenuAttribute UnityEngine.HelpURLAttribute

Constructors

MixedRealityHandTrackingProfile()

Properties

EnableHandJointVisualization

The hand joint visualization enable/disable state of the current application mode.

EnableHandMeshVisualization

The hand mesh visualization enable/disable state of the current application mode.

FingerTipPrefab

The joint prefab to use for finger tip

HandJointVisualizationModes
HandMeshPrefab
Obsolete.

The hand mesh prefab to use to render the hand

HandMeshVisualizationModes
JointPrefab

The joint prefab to use.

PalmJointPrefab

The joint prefab to use for palm

RiggedHandMeshMaterial

The hand mesh material to use for rigged hand meshes

SystemHandMeshMaterial

The hand mesh material to use for system generated hand meshes

Applies to