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InputAnimationSerializationUtils.WriteFloatCurve Method

Definition

Serialize an animation curve with tangents as binary data.

public:
 static void WriteFloatCurve(System::IO::BinaryWriter ^ writer, UnityEngine::AnimationCurve ^ curve, float startTime);
public static void WriteFloatCurve (System.IO.BinaryWriter writer, UnityEngine.AnimationCurve curve, float startTime);
static member WriteFloatCurve : System.IO.BinaryWriter * UnityEngine.AnimationCurve * single -> unit
Public Shared Sub WriteFloatCurve (writer As BinaryWriter, curve As AnimationCurve, startTime As Single)

Parameters

writer
BinaryWriter
curve
UnityEngine.AnimationCurve
startTime
Single

Applies to