Bearbeiten

Freigeben über


HandMeshInfo.uvs Field

Definition

Pointer to UV mapping of the hand mesh triangles

public: cli::array <UnityEngine::Vector2> ^ uvs;
public UnityEngine.Vector2[] uvs;
val mutable uvs : UnityEngine.Vector2[]
Public uvs As Vector2() 

Field Value

UnityEngine.Vector2[]

Applies to