Bearbeiten

Freigeben über


FocusHandler.MarkEventsAsUsed Property

Definition

Whether input events should be marked as used after handling so other handlers in the same game object ignore them.

public:
 property bool MarkEventsAsUsed { bool get(); void set(bool value); };
public bool MarkEventsAsUsed { get; set; }
member this.MarkEventsAsUsed : bool with get, set
Public Property MarkEventsAsUsed As Boolean

Property Value

Applies to