Bearbeiten

Freigeben über


PressedNearReceiver.OnUpdate(StateManager, BaseEventData) Method

Definition

Update an event receiver.

public:
 override void OnUpdate(Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::StateManager ^ stateManager, UnityEngine::EventSystems::BaseEventData ^ eventData);
public override void OnUpdate (Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.StateManager stateManager, UnityEngine.EventSystems.BaseEventData eventData);
override this.OnUpdate : Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.StateManager * UnityEngine.EventSystems.BaseEventData -> unit
Public Overrides Sub OnUpdate (stateManager As StateManager, eventData As BaseEventData)

Parameters

stateManager
StateManager
eventData
UnityEngine.EventSystems.BaseEventData

Applies to