Freigeben über


MTLBuffer_Extensions.CreateTexture Methode

Definition

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static Metal.IMTLTexture CreateTexture (this Metal.IMTLBuffer This, Metal.MTLTextureDescriptor descriptor, nuint offset, nuint bytesPerRow);
static member CreateTexture : Metal.IMTLBuffer * Metal.MTLTextureDescriptor * nuint * nuint -> Metal.IMTLTexture

Parameter

This
IMTLBuffer
offset
System.System.UIntPtr System.unativeint
bytesPerRow
System.System.UIntPtr System.unativeint

Gibt zurück

Attribute

Gilt für: