Freigeben über


IGL10.GlMaxTextureStackDepth Feld

Definition

[Android.Runtime.Register("GL_MAX_TEXTURE_STACK_DEPTH")]
public const int GlMaxTextureStackDepth = 3385;
[<Android.Runtime.Register("GL_MAX_TEXTURE_STACK_DEPTH")>]
val mutable GlMaxTextureStackDepth : int

Feldwert

Value = 3385
Attribute

Gilt für: