GKGameSession.DidReceiveMessage Methode
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Achtung
Empty stub (GKGameSessionEventListenerPrivate category members are not public API).
[System.Obsolete("Empty stub (GKGameSessionEventListenerPrivate category members are not public API).")]
public static void DidReceiveMessage (GameKit.GKGameSession session, string message, Foundation.NSData data, GameKit.GKCloudPlayer player);
[Foundation.Export("postSession:didReceiveMessage:withData:fromPlayer:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public static void DidReceiveMessage (GameKit.GKGameSession session, string message, Foundation.NSData data, GameKit.GKCloudPlayer player);
static member DidReceiveMessage : GameKit.GKGameSession * string * Foundation.NSData * GameKit.GKCloudPlayer -> unit
Parameter
- session
- GKGameSession
- message
- String
- data
- NSData
- player
- GKCloudPlayer
- Attribute